Wild West Wall Projection Shooting Game | 2 IR Rifles, 5 Scenes
Wall-projection shooting game
Your living room is
about to become a saloon.
A leather-look projector, two lever-action infrared rifles, and five western scenes thrown onto any bare wall. Shoot the bottles off the fence line, then look up at the score to see who actually won.
5 scenes · 2 rifles · live score, hits and timer on the wall

Choose your showdown
Five towns.
Five ways to lose.
Each scene changes what the wall asks of you: some are about speed, one is about patience, one moves the targets across the room.

Live scoring
The wall keeps score,
so you do not have to.
Every scene projects its own scoreboard: points in the top left, hits out of targets in the corner, and a clock that starts the moment the round does. Hit a target and a +50 floats up from where it stood.
That last part matters more than it sounds. When the score lives on the wall instead of inside a plastic gun, the person waiting their turn can see exactly how badly they are about to lose.

In the box
One box.
Nothing else to buy.
The projector, both rifles, and the five scenes already loaded. There is no disc to insert, no card to keep track of, and no second purchase hiding behind the first.

Before the first round
Three things decide
whether this works.
Every projector game in this category lives or dies on the room it is played in. None of these are faults — they are just how projected light behaves, and five minutes of setup is the difference between a demo and a game night.
Side by side
Blasters. Card projector.
This one.
| Blaster set | Card projector | This one | |
|---|---|---|---|
| What you shoot at | Each other | Printed cards you insert | Five scenes, built in |
| Where the score is | On the gun | Small screen on the unit | Projected on the wall |
| Loose pieces | Vests, guns, straps | The cards | Nothing to lose |
| Two players | Needs 2 guns + 2 vests | Yes | Yes — both rifles included |
| Setup | Strap on, pair up | Insert card, align unit | Batteries in, point, shoot |
| Typical price | $25–35 | $49.99 | $36.99 |
Specifications
Everything on the label.
| In the box | 1 projector unit, 2 infrared rifles, manual |
| Game scenes | 5 — Fence Line, Vulture Canyon, Prairie Dog Town, Bison Stampede, Coyote Hills |
| On-screen scoring | Score, hit counter, round timer |
| Players | 1 or 2 |
| Projection | Onto any plain light wall or flat surface |
| Power | Battery — no mains cable |
| Batteries | Not included |
| Controls | Rifle trigger and lever; scene selection on the unit |
| Ammunition | None — infrared, nothing to reload or pick up |
| Finish | Leather-look body, brass lens ring, sheriff badge |
| Best for | Dim rooms, family game nights, parties |
| Care | Dry cloth on the lens. Store the rifles with the triggers released. |
Who it is for
Six reasons it comes
out of the cupboard.
Before you order
Three things worth
knowing up front.
Keep it shooting straight
Four small habits.
Longer life.
Questions
The seven that get asked.
Pick a wall.
Pick a fight.
Five scenes, two rifles, and a scoreboard the whole room can read.