Wild West projector shooting game set on a coffee table: leather-look projector and two lever-action infrared rifles

Wild West Wall Projection Shooting Game | 2 IR Rifles, 5 Scenes

Angebotspreis  $21.98 Normaler Preis $73.99
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Wild West projector shooting game set on a coffee table: leather-look projector and two lever-action infrared rifles

Wild West Wall Projection Shooting Game | 2 IR Rifles, 5 Scenes

Angebotspreis  $21.98 Normaler Preis $73.99

Wall-projection shooting game

Your living room is
about to become a saloon.

A leather-look projector, two lever-action infrared rifles, and five western scenes thrown onto any bare wall. Shoot the bottles off the fence line, then look up at the score to see who actually won.

5 scenes · 2 rifles · live score, hits and timer on the wall

Wild West projector shooting game set on a coffee table
Five scenes, built in
Fence Line, Vulture Canyon, Prairie Dog Town, Bison Stampede, Coyote Hills. Nothing to insert, nothing to lose.
Two rifles in the box
Lever-action styling, one per player. Two people can shoot the same wall at the same time.
Score on the wall
Points, hits and a running clock are projected with the scene, not hidden on a screen the other player cannot see.
No app, no account
Batteries in, switch on, point at the wall. That is the whole setup procedure.

Choose your showdown

Five towns.
Five ways to lose.

Each scene changes what the wall asks of you: some are about speed, one is about patience, one moves the targets across the room.

01
Fence Line  Range
Bottles and cans on a rail. The scene you start on, and the one everybody ends up back at when the arguing starts.
02
Vulture Canyon  Air
Birds wheeling over a gorge. Targets that cross the wall instead of sitting still.
03
Prairie Dog Town  Speed
They pop up and drop back down. If you are still lining up the shot, you have already lost it.
04
Bison Stampede  Moving herd
The whole herd moves across the scene. Wide targets, but the timing is what beats you.
05
Coyote Hills  Precision
Long hillside shots and smaller targets. The one that separates a lucky round from a good one.
The projector with five Wild West game modes shown

Live scoring

The wall keeps score,
so you do not have to.

Every scene projects its own scoreboard: points in the top left, hits out of targets in the corner, and a clock that starts the moment the round does. Hit a target and a +50 floats up from where it stood.

That last part matters more than it sounds. When the score lives on the wall instead of inside a plastic gun, the person waiting their turn can see exactly how badly they are about to lose.

Live score tracking and wall projection showing score, hits and timer

In the box

One box.
Nothing else to buy.

The projector, both rifles, and the five scenes already loaded. There is no disc to insert, no card to keep track of, and no second purchase hiding behind the first.

Everything in the box: one projector unit and two infrared rifles
01
1 projector unit
Sits on a table and throws the scene at the wall. Leather-look body, brass lens ring, sheriff badge on the side.
02
2 infrared rifles
Lever-action styling with a wood-look stock. No projectiles, no foam darts to pick up afterwards.
03
5 scenes
Already built in. Switch between them from the unit — nothing to load.

Before the first round

Three things decide
whether this works.

Every projector game in this category lives or dies on the room it is played in. None of these are faults — they are just how projected light behaves, and five minutes of setup is the difference between a demo and a game night.

01
The room
Get it as dark as you can. Lights off, curtains closed. In daylight the picture washes out to a faint glow — that is true of a $37 projector and a $500 one alike.
02
The wall
Plain, light and matte. White, cream or pale grey. Wallpaper, framed pictures and heavy texture break up the image and confuse the hit detection.
03
The table
Stable, and nobody leans on it. The lens has to keep pointing at the same spot — nudge the unit and the next few shots miss until you straighten it again.
Start closer than you think.
Put the unit on a low table, roughly a stride from the wall, and slide it back until the scene fills the space you want to shoot at. Nearer means a smaller, brighter picture that is easier to hit; further means a bigger one that needs a darker room.

Side by side

Blasters. Card projector.
This one.

  Blaster
set
Card
projector
This
one
What you shoot at Each other Printed cards you insert Five scenes, built in
Where the score is On the gun Small screen on the unit Projected on the wall
Loose pieces Vests, guns, straps The cards Nothing to lose
Two players Needs 2 guns + 2 vests Yes Yes — both rifles included
Setup Strap on, pair up Insert card, align unit Batteries in, point, shoot
Typical price $25–35 $49.99 $36.99

Specifications

Everything on the label.

In the box 1 projector unit, 2 infrared rifles, manual
Game scenes 5 — Fence Line, Vulture Canyon, Prairie Dog Town, Bison Stampede, Coyote Hills
On-screen scoring Score, hit counter, round timer
Players 1 or 2
Projection Onto any plain light wall or flat surface
Power Battery — no mains cable
Batteries Not included
Controls Rifle trigger and lever; scene selection on the unit
Ammunition None — infrared, nothing to reload or pick up
Finish Leather-look body, brass lens ring, sheriff badge
Best for Dim rooms, family game nights, parties
Care Dry cloth on the lens. Store the rifles with the triggers released.

Who it is for

Six reasons it comes
out of the cupboard.

Family game night
Two rifles means two people. The rest of the room watches the score climb, which is half the fun.
Birthday parties
Set it up in a dark room and it runs itself. No referee needed — the wall keeps score.
Western-themed events
The leather-and-brass styling does the decorating for you. It looks like a prop, not a toy.
Rainy afternoons
Screen-free, and it gets everyone standing up instead of sitting down.
Cabin or ranch
Battery powered, no lead, no socket. It travels as easily as a board game.
Adults after dinner
Honestly, this is where it earns its keep. Two grown-ups, one wall, five rounds.

Before you order

Three things worth
knowing up front.

It is a dim-room toy, not a daytime one.
Projected light loses to sunlight every time. Evening, curtains closed, lights off — that is the setup it was designed for, and the one the photographs on this page were taken in.
Batteries are not in the box.
Have them ready before the first game, not after. A projector, a speaker and two rifles all draw from the same cells, so keep a spare set charged for the second half of the evening.
It rewards speed more than marksmanship.
This is a party game, not a shooting simulator. The timer is short, the targets are generous, and the person who shoots first usually wins. If you want a precision trainer, this is the wrong box — if you want a room full of people arguing about a score, it is exactly right.

Keep it shooting straight

Four small habits.
Longer life.

01
Clean the lens with a dry cloth
A fingerprint on the lens is a soft patch in the middle of every scene. Microfibre, no spray, no breath-and-wipe.
02
Do not move the unit mid-round
Knock it and the aim drifts. Straighten it against the wall before the next round rather than shooting at a picture that has slid sideways.
03
Take the batteries out for storage
A set left in a cupboard for six months is how you find corrosion on the terminals in December.
04
Release the triggers
The lever and trigger are the only moving parts. Store the rifles with them at rest and they stay crisp.

Questions

The seven that get asked.

Does it work in a bright room?
Poorly. It is at its best after dark with the lights off. A lamp on in the corner is survivable; a sunny afternoon is not. Plan it as an evening toy and you will not be disappointed.
What kind of wall do I need?
A plain, light, matte one. White, cream or pale grey. Take down the pictures, avoid wallpaper and skip anything heavily textured — all three interfere with both the picture and the hit detection. A plain wall in a spare room or a garage door works well.
How far from the wall should it sit?
Start about a stride back on a low table and slide it until the scene fills the part of the wall you want to shoot. Closer gives a smaller, brighter, easier picture; further gives a bigger one that needs a darker room.
Can two people play at once?
Yes — both rifles come in the box and both work on the same projected scene. One player is fine too; just use a single rifle and chase your own score.
Does it need a TV, phone or wifi?
No. No app, no pairing, no account, no firmware. The scenes live inside the unit — that is the whole reason it works at a cabin with no signal.
What if a shot does not register?
Check three things in order: is the lens clean, has the unit been knocked out of line, and is there a lamp or window throwing light at the wall. Hold your aim on the target for a beat rather than snapping across it — a sweeping shot is the one that gets missed.
What age is it for?
It is built for family play rather than one age band. In practice, six and up get the most from it — younger children struggle to hold the rifle steady long enough for a shot to land. Adults tend to take it more seriously than the children do.

Pick a wall.
Pick a fight.

Five scenes, two rifles, and a scoreboard the whole room can read.

Ships worldwide
30-day returns
2 rifles included

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